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The Ascendance Free first chapter

Interactive romance

The Ascendance

by Cassia Marlowe

Romantasy Romance Dark fantasy
4.8 · 6 reviews

Every generation the vampire dynasty of Kaldera holds the Ascendance, a rite of deadly trials to crown its next heir, and no mortal has ever been allowed to play. But Rue has nothing left to lose and a sister to buy back from the citadel that took her, so she does the unthinkable and gets herself claimed into the game, the first living girl to set foot on the trial ground in three hundred years. To survive it she must throw in with one of the two brothers who rule the court between them: Ravel, the exiled elder son, all reckless charm and old grudges, and Emeric, the golden younger heir who holds the whole dynasty together with a restraint that is quietly killing him. Both of them should let the mortal die. Neither of them can. The court calls her prey. The trials call for her blood. And the longer Rue plays a game she was never meant to win, the harder it becomes to tell whether she is the pawn on the board, or the thing that breaks it.

opulent and dangerous, a high-heat slow-burn under a blood-red moon, always fade-to-black

From a session

The trial floor is a mile of red sand and the court above you has already decided how you die.
Ravel is somewhere at your back, close enough that you can feel him deciding whether to save
you or let the lesson land. You could wait for him. You could also stop waiting for anyone,
ever again, and you like that idea better. When the horn sounds you do not run for the wall
like the others; you go low and fast toward the one thing no one thought worth guarding, and
for three whole heartbeats the entire court forgets to breathe. Then someone laughs, high in
the gold seats, delighted, and you realise with a lurch that it is him.

From the writer

The Ascendance began with one stubborn question: what does an ordinary girl do when the only way to save the person she loves is to walk into a game built to kill her? I wanted a court that glitters and bites, a summer so long the stone sweats, and two brothers who have spent a hundred years learning exactly where to wound each other. I wrote and rewrote the space between wanting and daring, because in a place like this, reaching for someone is the most dangerous thing you can do. Play it slow. Let the heat get under your skin. And remember that the people who tell you what you are worth are almost never the ones who get to decide it.

Cassia Marlowe, who wrote this adventure

12 written scenes · 6 characters with agendas of their own · 9 places to discover · secrets you have to find yourself

You decide everything

Who you trust, who you fall for, how far you go: the story bends to every choice.

Every character is alive

An AI storyteller plays everyone you meet and responds to everything you say or do.

The story remembers

Who you kissed, who you crossed, every promise: it all comes back.

A score that swoons

The score shifts with the tension and longing of the scene.

What players say


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